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EntropySummary
IntroductionConsider the following game:We place a bet on a sequence of ten coin throws. If the sequence was predicted correctly, the player wins. Each throw - heads or tails - adds one bit of uncertainty. The sequence of throws is described by a random variable EntropyThe entropy
Conditional EntropyThe game has changed: Now, the player knows the outcome of the first three coin throws beforehand, denoted as random variableThis is shown in figure 2.
When This is called Conditional Entropy Mutual informationA different game:Two players know different parts of a sequence of coin throws. Player A knows the first four coin throws, and player B the eight last ones. This is shown in figure 3.
Player A has 4 bits worth of information by knowing Two bits are known by both, and that is the so-called mutual information
The mutual information tells, how much information is known to both players. In other words, it tells how much player A knows about player B and vice versa. Mutual information is the loss of uncertainty in Joint EntropyAssume we know nothing aboutHowever, the total uncertainty regarding both is only 10 bits (not 12), because two coin throws are known to both. The total uncertainty is called the Joint Entropy It can never exceed
RedundancyPlayer A knows four bits throughRedundancy is calculated as the “compressed amount of data” (10 bits) relative to the “uncompressed amount” (12 bits). Note, that in case of independent © Markus Nentwig 2007-2008 The content of this page is provided without any warranty and may not be reproduced without permission. Comments? Questions?Please send me a mail! mnentwig@elisanet.fi |