An example minimium: Fast enough for 120.000 points at the same time
Opereting system: Windows XP/Vista
Processor: Pentium 800 MHz
Memory: 256Mb RAM (importing large maps needs more memory)
Graphics: Hardware 3D acceleration 32Mb (OpenGL support)
Display: 1024x768 pixels
Hard disk: reserve about 3 to 12Mb for a single fast loading map page
It is recommended to use computers, graphics cards and hard
drives that have as much as possible buffer memory since many
operations will speed up of such arrangements.
More RAM memory allows for larger point sets (longer tracks,
routes, shorelines, etc.). The faster the hardware is the better
the resulting view manipulation is.
The CPU clock speed is not the most critical factor. This yields
usually cooler and less power hungry hardware.
Typical such a system would be for example:
Intel Atom or Intel Celeron Prosessor 1.6 GHz
System Memory 2 GB
Hard Drive 320 Gb with 16 Mb buffer memory (example:
Western Digital Caviar Blue SATA with 16 MB cache)
Intel GMA950 or 82945GC level (on board) graphics controller.
Some controllers allow monitor rotation so that flipped
monitors can be used (suited for narrow spaces). MNS can
use flipped screen resolutions.